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Flash is a great integrated development environment
Flash is a great integrated development environment
Flash is a multimedia programme that is used to create animations, video, flash games and interactive web pages.
Flash is also frequently used to create advertisements which can be found on websites with banner advertisements.
There are many advantages of using Flash programme, especially for animation or flash game development.
One advantage of using Flash with the Adobe Creative Suite is that any creations made in programmes like Photoshop or Illustrator can easily be transferred into Flash. For example graphics made in Illustrator can be easily transferred into Flash for a game you're creating. However Flash itself has tools to create simple objects and image manipulation tools to edit them, some examples could be shape tools, text and free transform tool which I feel is quite an important tool as you can reshape an image for example to the size you desire.
Vector images which is what Illustrator is used to create,
Vector images which is what Illustrator is used to create,
Games developed in Flash have been very popular and this is often a choice for people who want to create games and be possible game developers as flash is a good start for new beginners and a great way to understand how to utilise their games and how game play works. Flash games work heavily on scripting with coding with ActionScript, the most recent version of this is As3 which is more efficient than it's predecessors.
Sound can also be incorporated into flash which can be used to add music or sound effects to a game. Sound effects can also be coded to only play at certain points or triggered by a certain event, for example a gun shot sound effect will only play when the fire key is pressed in a game.
Objects like images for a character or enemies can be stored in the flash library which allows the image to be reused again, this makes for efficient use of memory.
Like other Adobe software like Illustrator and Photoshop, Flash can also use layers which can allow more depth to be put into work, and keep things organized to a certain layer making it easier to organize and maintain
Coding can be used on just a single frame, so an large portion or possible an entire animation, game or other flash production could be done entirely on a single frame.
Through the use of scripting, MovieClips and Flash library, certain events can be triggered in an animation or game and then be brought from the Flash library onto the stage, for example a bullet from a gun, once the button is pressed to fire the gun, the bullet image can be brought on stage from the library and then the animation plays with the bullet moving across the stage and finally disappearing off stage once finished. This will then be repeated everytime the fire button is pressed. This is a great way to organise an animation or event into one area in the library which will then only be brought into action when called upon by scripting.
Sound can also be incorporated into flash which can be used to add music or sound effects to a game. Sound effects can also be coded to only play at certain points or triggered by a certain event, for example a gun shot sound effect will only play when the fire key is pressed in a game.
Objects like images for a character or enemies can be stored in the flash library which allows the image to be reused again, this makes for efficient use of memory.
Like other Adobe software like Illustrator and Photoshop, Flash can also use layers which can allow more depth to be put into work, and keep things organized to a certain layer making it easier to organize and maintain
Coding can be used on just a single frame, so an large portion or possible an entire animation, game or other flash production could be done entirely on a single frame.
Through the use of scripting, MovieClips and Flash library, certain events can be triggered in an animation or game and then be brought from the Flash library onto the stage, for example a bullet from a gun, once the button is pressed to fire the gun, the bullet image can be brought on stage from the library and then the animation plays with the bullet moving across the stage and finally disappearing off stage once finished. This will then be repeated everytime the fire button is pressed. This is a great way to organise an animation or event into one area in the library which will then only be brought into action when called upon by scripting.


