Saturday, 14 January 2012

Evaluation

The aim for this unit was to learn how to use Action Scripting in Flash to be able to develop my own Flash game. The class worked on this using Action Script 3

We begun by researching into existing Flash games, analysing the differences between each other and how their gameplay makes them uniquely made. This helped me realised the complexity of some of the Flash games that have been developed. A great site for Flash animations and games is Newgrounds, which people of all professions can upload their animations and games to. This was a great way to see different levels of development in all sorts of genre of games. This helped decide what kind of game I wanted to create, what its gameplay would be based on and what mechanics will be used.

Next we begun to develop simple game scripting in the style of the classic "Asteroids" game. This would give me an understanding how Flash is used for game development through the use of Action Scripting and tools. The coding given to us through demo would then be there for me to use for my own game or allow to me to tweak and modify the coding to fit my game and its gameplay mechanics. My game varied quite a lot from the Asteroids game, and required a lot of tweaking to the existing coding taught through demo's for example, instead of having objects simple fall down the stage, I instead had the objects spawning randomly outside the stage area and then proceed to follow the player's controlled object. Because of the amount of experimentation and unique coding introduced into my game, this involved a lot of trial and error and ending up eating a lot of time designing my game

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